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Musculoskeletal Simulation


wheelchair3.jpgMusculoskeletal Simulation is a multidisciplinary field that spans engineering, biology, anatomy, biomechanics, physical and occupational therapy, and many other highly specialized fields.  At its core, musculoskeletal simulation is a field that is bringing  computational models of people (like you) into the computer aided engineering world of the 21st century.  Musculoskeletal models (like the one picture to the right) can be used to evaluate and design products and processes like never before...all within a simulation environment. Incorporating musculoskeletal simulation into the engineering workflow can help reduce the number of physical prototypes, speed up the design process, increase the number of possible design iterations, evaluate potential accommodation issues with different size musculoskeletal manikins, and help identify hazardous or risk prone design features before negatively impacting your target audience.  For manufacturing faciliities, this can mean a reduction in worker injury and savings from less worker lost time and from lower medical costs.



A classic problem with whole-body musculoskeletal simulation is that there are significantly more muscles in the human body than there are degrees of freedom.  What this means from an engineering perspective is that the system (i.e. human body) has many ways of coordinating the actuation of all those redundant muscles to produce a desired exertion or motion.  Or more simply, there are many solutions to the same problem. For example, looking at the picture below on the left, If the magnitude of an external force is known along with, the length of the forearm and the insertion point of the biceps muscle on the forearm (and we assume that is the only force producing muscle in the arm), then it is not difficult to compute the muscle force from a simple moment equilibrium about the elbow. Further equilibrium equations can subsequently give us the reaction forces in the elbow joint.  However, a more realistic 'body' model looks like the picture on the right, in which a simple moment equilibrium is not sufficient to resolve the problem.

inv_dyn_image001.jpg inv_dyn_image002.jpg
Muscle force system that is statically determinate. Physiologically representative muscle system that is statically indeterminate.

No matter what the underlying methodology (usually defined by whether the musculoskeletal simulation utilizes inverse dynamics or forward dynamics) that is used to solve for these unknowns, any musculoskeletal simulation must resolve this complex engineering issue.

The mathematical formulation of such a solution is beyond the scope of the description of musculoskeletal simulation presented here.  However understanding the complexity of the problem will help you decide on what musculoskeletal simulation software is best suited for your needs. Any musculoskeletal simulation software solution should have the following components:
  • Enable users to develop their own models programmatically
  • Avaliable predefined whole-body and body-part models with anatomically representative muscle insertion/origin points
  • Established and active user community that can help (in addition to the software developers) resolving any modeling questions
  • Body-models and muscle recruitment algorithms that have been validated for specific applications of interest (i.e. gait)
  • On-going research program assoicated with continued development for advancing musculoskeletal modeling and simulatiion

If you would like to learn more about musculoskeletal simulation or how we can help you in incorporating the human body in your designs and processes, Please contact us at info@ozeninc.com






 



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